Second Payment: Upon delivery of the game prototype in 3 months.
Final Payment: Upon game release.
Game Description Storyline:
In the futuristic city of City53, cyber-detective Alex battles against the corporation “Acticorp” and the hacker organization “Bug Hackers”. Their goal is to seize control of citizens’ personal data for manipulation and total surveillance. Alex must stop them using his programming skills and combat abilities.
New Plot Twist:
As Alex descends through the levels of the skyscraper, he uncovers that Acticorp not only aims to surveil citizens but also plans to destroy all independent security nodes in the network. To stop them, Alex must restore these nodes using Mixnet technology. Throughout the game, Alex collects and “remembers” parts of the code needed to establish these nodes and secure the network.
Game Features:
Engaging Storyline: A narrative that addresses current issues of data privacy and technology ethics.
Character Development: The ability to develop Alex’s skills, enhancing his combat and hacking abilities.
Integration of NYM Products: Players will learn about NYM technologies like Nym VPN and Mixnet, which are organically woven into the storyline as crucial tools for Alex’s mission.
Key Collection Mechanic: At each level, Alex finds fragments of code essential for restoring network security. This mechanic not only enriches the gameplay but also teaches players about the importance of secure nodes in a network.
Code-Based Puzzles: Players must solve puzzles using the collected code fragments to restore nodes and defeat Acticorp. This adds depth and challenge to the game.
Plan for Using NYM Technologies
Nym VPN for Encryption and Anonymity:
Gameplay Mechanics: Use Nym VPN to protect communications and data transfers from interception by enemies.
Story Integration: Players will use Nym VPN to secure their actions and avoid tracking.
Mixnet for Secure Communication:
Gameplay Mechanics: Use Mixnet to anonymize data and protect against correlation attacks.
Story Integration: Missions and tasks will utilize Mixnet for secure information transfer.
Node Setup Simulation:
Gameplay Integration: In the final level, players will use the collected code to set up Mixnet nodes, simulating the real-world process of establishing and maintaining these nodes.
Financial Plan
Total Amount: 150,000 $NYM
Breakdown of Funds:
Game Development: 70,000
Salaries for developers and designers.
Licenses for tools and software.
Art and Animation: 30,000
Pixel art for characters and environments.
Animations for character actions and effects.
Content Development: 15,000
Writing scripts and dialogues.
Level design and creating puzzles.
Marketing and Promotion: 20,000
Trailers, promotional videos, and images.
Social media content and advertisements.
Miscellaneous Expenses: 15,000
Platform fees (AppStore, Google Play Store).
Legal and administrative costs.
Contingency fund for unforeseen expenses.
Game Development Roadmap
Month 1: Planning and Preparation
Team formation.
Concept and script approval.
Creating technical specifications.
Month 2: Core Mechanics Development
Developing basic movement, combat, and hacking mechanics.
Integrating mechanics that highlight the vulnerability of online environments without Mixnet.
Month 3: Graphics and Animation
Creating pixel art for characters and environments.
Integrating animations into the game.
Month 4: Content Development
Creating levels and tasks using NYM VPN and other Mixnet products.
Integrating NYM educational materials.
Month 5: Testing and Refinement
Internal game testing.
Bug fixing and optimization.
Month 6: Finalization and Launch
Final adjustments and preparation for launch.
Publishing the game on AppStore, Google Play Store, and integrating with Telegram.
Benefits for NYM
Raising Awareness about Data Privacy: The game helps spread information about the importance of data privacy and the technologies developed by NYM.
Attracting New Users: The game’s target audience will help expand the NYM user community.
Drawing Attention to NYM Products: Integrating NYM products into the game demonstrates their effectiveness and encourages players to use them in real life.
Supporting NYM’s Mission: The game supports NYM’s mission of ensuring internet privacy and security through educational and interactive methods.
Onboarding New Node Operators: By integrating a node setup simulation into the game, new users can learn how to set up and maintain a Mixnet node, increasing the number of operators and strengthening the network.
Conclusion
“Guardians of Privacy” is a game that not only offers an engaging gaming experience but also addresses important contemporary issues. It serves as both a tool for education and a gateway to onboarding new users into the NYM ecosystem. Your support and funding will help create a game that resonates with players worldwide and raises awareness about the importance of data privacy and the promotion of NYM products.
Hey @Beyond, first of all, thank you for the exciting proposal!
I am keen to see this project move forward. After my discussion with the Nym team, there are a few changes I’d like to ask you to make so that the timing is on point, and the value delivered to the Nym community is maximal.
Here’s some alpha for you: we are currently undergoing a rebrand. This means that our visuals and visual language, narrative, etc. will receive a major facelift. To make sure the in-game world and narrative is in line with the new Nym identity, this project has to be pushed back to Q4 2024 so the timing is right.
We would like the game to serve as a fun and approachable way to onboard new Nym node operators to the Nym lore and help them setting up their first node. For the time being, please rework the pitch to include your ideas on how this could be achieved. Feel free to involve the community and @Hux_Max and I can answer any questions you may have!
Looking forward to reading your ideas in more detail, and kick off this project with you in a few months’ time
I thought about this before, but I thought that a large amount of code would not be appropriate for the game. But here’s what I came up with while I was waiting for your response)
Character can add key collection elements to the game, where the main character will “remember” parts of the code in order to establish and restore nodes and security throughout the universe. You can take my colleague’s guide as a basis NYM | Mixnode and Gateway Setup Guide | by crptcpchk | Medium
and a little bit of integration of this into the plot itself
Plot Integration:
As the protagonist Alex descends lower in the skyscraper, he discovers that Acticorp Corporation is not only planning to surveil citizens, but also wants to destroy all independent security nodes in the network. To do this, they have vulnerable access keys to these nodes.
New Plot Twist:
Alex realises that in order to completely destroy the threat from Acticorp, he must not only stop them, but also restore the security of the network using Mixnet nodes. To do this, he needs to find and collect all the code fragments scattered throughout the skyscraper in order to rebuild the defence nodes based on this code.
Gameplay Integration:
1. Collection of Key Code Fragments:
- Mechanics: At each level of the game there are special areas or objects (e.g. computers, server rooms) where Alex can find and "remember" parts of the code. These code fragments are needed to install the Mixnet node in the final level of the game.
- Gameplay: Collected fragments can unlock new features, such as enhancing hacking skills, increasing speed, or providing additional tools to hack more complex systems.
2. Use of the collected code:
- The Final Level: In the final level, before the battle with the main boss, Alex must use all the collected code fragments to install the Mixnet security node. This can be implemented as a puzzle where the player has to put the code in the correct order to restore the network security.
- Risks: If the player has not collected all the pieces, it will be more difficult to complete the game, which will create additional motivation to explore all levels and find all the pieces of code.
3. Code puzzles:
- Additional Tasks: Some code fragments can be hidden behind challenging puzzles or secure systems that Alex has to crack. This will add depth to the gameplay and increase the difficulty of the game.
- Interactivity: The player can use hints that he finds during the game to make the correct code or solve the puzzle.
Visualisation:
- Visual Style: The code can be displayed as pixelated text or symbols that appear on the screen as you collect the pieces. This can be complemented by neon effects to emphasise the cyberpunk atmosphere of the game.
- Interface: The game menu can have a separate section to display the collected code snippets where the player can view their achievements and progress.
I think the idea is cool, but I don’t see benefit for the nym community to support the development of the game. I think there are better and more cheaper options to generate awareness about privacy and attract more members ex. when signal use Instagram ads to expose what Instagram knows about their users.
In addition, I don’t really like the idea to generate a videogame around a company, it’s seems like the pepsiman videogame.
I suggest that it may be cool to develop a way to quickly test/simulate how “easy” is to run and maintain a node, without having to rent a vps. The Haskell programming language page did a similar thing, show in 5 minutes how “intuitive” is to type haskell’s expressions.
Thank you for your feedback! I appreciate your thoughts and suggestions.
My idea for the game is not only to raise awareness of privacy issues, but also to provide an interactive and engaging way to learn about Mixnet technologies. The game allows you to not only learn about the importance of privacy, but also immerse the player in active participation in protecting their data, which creates a deeper understanding of these issues.
As for the idea of similarities with Pepseman, I try to integrate NYM products into the story in such a way that it doesn’t look like direct advertising, but rather an organic part of the game world. This is not just a game about a company, but a game about fighting modern threats in the cyber world, where NYM products act as tools to achieve this goal.
The idea of creating a simulator for testing Mixnet nodes is also very interesting and worthy of attention. Perhaps such an approach could be developed in parallel or even integrated into the game as an additional module or functionality, allowing players not only to play but also to try out what it is like to control a node.
I understand your reservations and am ready to consider possible changes or adaptations to the concept to make the project more attractive and useful to the NYM community. Your support and feedback are very important to me, so I am open to further discussion and cooperation to make the project as effective as possible.
Here are the key points that were added in the updated pitch:
New Plot Twist and Key Collection Mechanic:
Introduced a new plot element where Alex must collect and “remember” parts of the code throughout the game to establish and restore Mixnet nodes, which are crucial for securing the network against Acticorp’s plans.
This adds an additional layer of gameplay where players need to explore levels thoroughly to find all code fragments, adding depth and replayability.
Integration of NYM Node Setup Simulation:
Added a gameplay feature where players simulate setting up Mixnet nodes using the collected code fragments. This not only ties into the storyline but also serves as a practical introduction to running and maintaining Mixnet nodes, helping onboard new node operators.
This integration makes the game not just a narrative experience but also a functional tool for educating players about Mixnet technology.
Enhanced Educational Elements:
Expanded on the educational aspects by including interactive mini-games and learning inserts that teach players about Mixnet and Nym VPN technologies, emphasizing their importance in the digital world.
This enhances the game’s role as a learning platform, aligning with NYM’s mission to spread awareness about privacy and data security.
Benefits for NYM Community:
Highlighted how the game will not only attract a new audience but also directly support the growth of the NYM network by educating and onboarding new node operators.
This makes the game a strategic tool for expanding the NYM ecosystem and ensuring its sustainability through community engagement and participation.
Second Payment: Upon delivery of the game prototype in 3 months.
Final Payment: Upon game release.
Game Description
Storyline:
In the futuristic city of City53, cyber-detective Alex battles against the corporation “Acticorp” and the hacker organization “Bug Hackers.” Their goal is to seize control of citizens’ personal data for manipulation and total surveillance. Alex must stop them using his programming skills and combat abilities.
New Plot Twist:
As Alex descends through the levels of the skyscraper, he uncovers that Acticorp not only aims to surveil citizens but also plans to destroy all independent security nodes in the network. To stop them, Alex must restore these nodes using Mixnet technology. Throughout the game, Alex collects and “remembers” parts of the code needed to establish these nodes and secure the network.
Game Features:
Engaging Storyline: A narrative that addresses current issues of data privacy and technology ethics.
Character Development: Players can develop Alex’s skills, enhancing his combat and hacking abilities.
Integration of NYM Products: Players will learn about NYM technologies like Nym VPN and Mixnet, which are organically woven into the storyline as crucial tools for Alex’s mission.
Key Collection Mechanic: At each level, Alex finds fragments of code essential for restoring network security. This mechanic not only enriches the gameplay but also teaches players about the importance of secure nodes in a network.
Code-Based Puzzles: Players must solve puzzles using the collected code fragments to restore nodes and defeat Acticorp, adding depth and challenge to the game.
Plan for Using NYM Technologies
Nym VPN for Encryption and Anonymity:
Gameplay Mechanics: Use Nym VPN to protect communications and data transfers from interception by enemies.
Story Integration: Players will use Nym VPN to secure their actions and avoid tracking.
Mixnet for Secure Communication:
Gameplay Mechanics: Use Mixnet to anonymize data and protect against correlation attacks.
Story Integration: Missions and tasks will utilize Mixnet for secure information transfer.
Node Setup Simulation:
Gameplay Integration: In the final level, players will use the collected code to set up Mixnet nodes, simulating the real-world process of establishing and maintaining these nodes.
Additional Gameplay Mechanics for Teaching Users How to Set Up NYM Nodes
1. Introductory Level: What are NYM Nodes?
Mechanics:
In the first level, the player receives a mission from their partner (NPC) explaining the basic concept of NYM nodes and their role in protecting data privacy.
Visualization: A simple animated explanation of how nodes encrypt and relay data.
Gameplay: The player must collect basic information about Mixnet by exploring the level.
2. Stage 1: Preparing to Set Up a Node
Mechanics:
In the second level, the player prepares to set up their first node, choosing and configuring a virtual server.
Gameplay: The player configures the server (represented by an in-game terminal), selecting the necessary parameters.
3. Stage 2: Installing the NYM Node
Mechanics:
In the third level, the player uses interactive commands to install the node via an in-game terminal, simulating the real setup process.
4. Stage 3: Configuring and Testing the Node
Mechanics:
The player must configure the node, test its functionality, and connect it to the Mixnet network.
5. Stage 4: Node Optimization and Monitoring
Mechanics:
The player manages the node’s resources, balancing its performance to ensure stable operation.
6. Stage 5: Maintaining and Updating the Node
Mechanics:
The player is rewarded for successfully maintaining and updating the node’s software.
Financial Plan
Total Amount: 150,000 $NYM
Breakdown of Funds:
Game Development: 70,000
Developer and designer salaries.
Tool and software licenses.
Art and Animation: 30,000
Pixel art for characters and environments.
Animations for character actions and effects.
Content Development: 15,000
Writing scripts and dialogues.
Level design and puzzle creation.
Marketing and Promotion: 20,000
Trailers, promotional videos, and images.
Social media content and advertisements.
Miscellaneous Expenses: 15,000
Platform fees (AppStore, Google Play Store).
Legal and administrative costs.
Contingency fund for unforeseen expenses.
Game Development Roadmap
Month 1: Planning and Preparation
Team formation.
Concept and script approval.
Creating technical specifications.
Month 2: Core Mechanics Development
Developing basic movement, combat, and hacking mechanics.
Integrating mechanics that highlight the vulnerability of online environments without Mixnet.
Month 3: Graphics and Animation
Creating pixel art for characters and environments.
Integrating animations into the game.
Month 4: Content Development
Creating levels and tasks using NYM VPN and Mixnet products.
Integrating educational materials from NYM.
Month 5: Testing and Refinement
Internal game testing.
Bug fixing and optimization.
Month 6: Finalization and Launch
Final adjustments and preparation for launch.
Publishing the game on AppStore, Google Play Store, and integrating with Telegram.
Benefits for NYM
Raising Awareness about Data Privacy: The game will spread information about the importance of data privacy and the technologies developed by NYM.
Attracting New Users: The game’s target audience will help expand the NYM user community.
Drawing Attention to NYM Products: Integrating NYM products into the game demonstrates their effectiveness and encourages players to use them in real life.
Supporting NYM’s Mission: The game supports NYM’s mission of ensuring internet privacy and security through educational and interactive methods.
Onboarding New Node Operators: By integrating a node setup simulation into the game, new users can learn how to set up and maintain a Mixnet node, increasing the number of operators and strengthening the network.
Conclusion
“Guardians of Privacy” is a game that not only offers an engaging gaming experience but also addresses important contemporary issues. It serves as both a tool for education and a gateway to onboarding new users into the NYM ecosystem. Your support and funding will help create a game that resonates with players worldwide and raises awareness about the importance of data privacy and the promotion of NYM products.